Our tools

the instruments we work with

All those exciting projects, whether these are small or large, come together based on our experience, knowledge and some tools. Just a little insight in the tools that we have and use to make your lighting project a successful one…

Jane Doe

The brain

Yes, you bet. Long time lighting industry has given us so much information, knowledge and business contacts. This information is yours as well whenever you want to realize your project with us. Combined with a history in pro audio/video, events, theatre, and rental and staging we'll conquer any mountain.

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Cost - and energy savings math

For retrofit projects we have developed a special calculation tool. Collect all existing light sources’ data, combine with all essential parameters of new LED light sources. As a result, a summary shows you TCO, investment required, as well as your carbon footprint reduction. Sustainable we think, sustainable we act!

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Basic and advanced simulation

Need a quick-and-dirty impression of how your project will look? Just an average picture, presentation software, shapes and spreads and a creative design is all it takes. A more realistic simulation can be created using AutoCAD files combined with luminaire photometric files, provided these are available.

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To measure is to know

Precision tools to measure and calculate light levels and illumination. We have these tools. Our professional Lux meters leave no area in the dark. 500 Lux in your office? 250 Lux in the class room? We design, build and we deliver. And we prove it. With certified, reliable measurement tools.

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3D reality renders

Let’s put professional visualizing software, state-of-the-art 3D models and luminaire IES files in a blender, hire an experienced operator and stunning, life-like renders or animations come to shine. An almost photo-realistic preview shows how your project will look once it is completed.

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Dialux light calculations

Industry-standard Dialux software enables lighting designers to evaluate luminaire performance and light output and decide on number and position of luminaires, while creating so-called ‘false color renders’ and Lux grey scales to judge on beam angle and luminaire distance to object surface.